Clock Assassin

2026

Your opponents ran out of time more often than out of moves. The clock is part of your game, and you use it better than the people across the board.

Where do you play?
Both accounts in one year
Public profiles only.
Year

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What a Clock Assassin is

A Clock Assassin knows that a game has two battles: the one on the board and the one on the clock. They keep enough time for the end, make safe moves fast when the position allows it, and let the pressure do the rest. Some of their wins come from better positions, many from opponents who simply could not finish in time. In fast chess that is a skill, not luck.

How Chess Year spots it

Chess Year looks at how your wins ended. When at least 30% of your wins came because the opponent's time ran out, Clock Assassin qualifies, and the higher the share, the stronger it is. To keep it fair, it only counts once you have at least 10 wins in the year, and like every personality it needs at least 20 games in total. Out of 200 wins, 60 or more on time would qualify.

What your story shows

The endings card splits your results by how they ended: checkmate, resignation, time, agreement, repetition and the rest. For a Clock Assassin the time column stands out. The time-control card shows where those games were played, usually bullet and blitz, and the highlights card may find a biggest upset that was won on the clock.

Close relatives

Fast players who win on time are often Bullet Brains as well, and the card picks whichever trait is stronger in your year. A player who wins mostly by checkmate leans towards Mate Maker instead. Winning on time is part of the rules, not a trick: in every time control both players start with the same clock, and using it well is a skill the story is happy to celebrate.