Peacemaker

2026

Solid, careful, hard to beat. A good part of your games ended in a draw, and you know that half a point is a result too.

Where do you play?
Both accounts in one year
Public profiles only.
Year

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What a Peacemaker is

A Peacemaker does not lose easily. They keep the position safe, trade into endgames they understand and are happy to take a draw when the game asks for it. It is the style of players who value consistency over fireworks, and often of those who play longer time controls against opponents of their own strength. Over a year it shows as fewer swings and more shared points. Against a Peacemaker, nothing comes for free.

How Chess Year spots it

Chess Year divides the number of drawn games by all your standard games in the year. When draws make up at least 15% of your games, Peacemaker qualifies, and the higher the share, the stronger it is. Out of 300 games, that is 45 draws or more. Draws by agreement, repetition, stalemate, insufficient material and the fifty-move rule all count, and you need at least 20 games in the year.

What your story shows

The results card shows wins, draws and losses side by side, and the endings card tells how the draws happened: agreed, repeated, stalemated or run out of material. The personality card shows two pawns for the Peacemaker, and your win rate on the summary card puts the draws into context. Look at the rating card as well: a year with many draws usually draws a calmer line.

Close relatives

Slow chess brings more draws, so a Peacemaker often also scores as a Marathoner, and the stronger trait names the card. In bullet a draw is rare, which is why fast players almost never become Peacemakers. A year with many draws is not a weak year: on the results card, a low loss count is often the real story.